Matt Adamo

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Studio Developer Generative Research

Defining the user experience for an enterprise developer tools product suite

Conducting Remote & Contextual Interviews

To determine what user needs to address, we needed to understand what our users think, feel, and do in their day-to-day work. We conducted 1:1 remote and contextual interviews with ~80 users across 10 user groups.

My Role

  • Define strategy with the team
  • Manage and drive research, analysis, synthesis, and artifact creation
  • Engage, evangelize, and socialize with stakeholders and senior leaders
  • Conduct interview sessions as needed

Research Overview

Recruit

Targeted 8-10 users in each of the following groups: Developers/Engineers, QA/SDET, DevOps, Data Scientists, IT Admins, PMs, Security Architects, Release Managers

Recruited for a mix of experience levels, demographic diversity

Representatives of our target verticals, with preference given to automotive, A&D, healthcare

We used a combination of recruiting services and networking to find participants

Session Design

We discussed basic tasks, tools used, team composition

Deeper dive into workflows, collaboration, motivations, KPIs

Highlighted key pain points, needs, and desires

Screen sharing for remote interviews, direct observation for in-person

We observed users directly to understand how our tools could fit into their workflows

Analysis / Synthesis

Tagged videos/transcripts around themes, connecting them to emergent bigger picture ideas via affinity diagrams

Synthesized motivations, workflows, needs into persona documents, user journeys

Conducted design thinking sessions with cross-functional teams to generate solutions from the insights

Remote workshops generated new product features based on user insights

Artifacts & Outcome

I won't share specific insights here, but the research resulted in a more nuanced understanding of "developers" and how they might use our products, as well as specific user needs that our products were uniquely poised to address. These insights helped generate new features for the product backlog, which eventually helped land our first pioneer customers.

We created a UX Strategy and Design Guidelines report based on our findings
Companion video highlights allowed stakeholders to hear directly from users
A searchable database of user videos enabled collaborators from product, marketing, engineering teams to engage with the research at will

Creating a Design System

Taking the insights from our initial round of research, I led the UX team in establishing a design system to ensure consistency across products and accelerate design and development. The design system was built to consider the specific needs of each product, as well as general design goals such as 508c AA compliance, and capturing the essence of Wind River's heritage as a leader in embedded computing.

My Role

  • Advocate across the organization about the importance of a design system
  • Coordinate with Product and Engineering counterparts on prioritizing and implmenting the design system
  • Allocate and manage UX team resources in consideration of other needs and priorities
  • Collaborate on and provide feedback/guidance for design system deliverables

Let's talk!